Enemies Update
Today I bring you a new level to the game using newly coded enemies and spawners!


Here's a couple of shots with the whole level + what it looks like during gameplay.

This is the BP for the enemies themselves. Essentially, it will spawn enemies at any spawners when the game starts, and will destroy the enemy actor when touched by the player.

This is the BP for the Spawner. The Spawner will spawn enemies when the game starts and when prompted to by the spawn manager.

And for the most complicated element, the Spawn Manager! The Spawn Manager keeps track of how many enemies are still alive, and when the last one is destroyed it will spawn a key in its place. The Spawn Manager will then wait 4 seconds before telling the spawners to spawn more enemies. It'll even log the spawns in random colors! ;)
Files
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CodingOne
First Unreal Engine Project! :)
| Status | On hold |
| Author | Ilyanna Foehrweiser |
More posts
- LV3 and DeathMay 12, 2025
- Main Menu UpdateMay 06, 2025
- Moving Platforms UpdateApr 08, 2025
- Doors and Keys UpdateFeb 18, 2025
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