J.I.M
A downloadable game
Short group project aimed at implementing controller rumble and other features we've learned previously such as menus and sound effects.
Credits -
Matt -
Enemy AI, Player Mechanics, VFX
Ilyanna -
UI + HUD, Level Design, SFX
Jordan -
Level Concept Art and Ideation (Has been battling with laptop problems :( )
Our original idea for the game was a turn based combat game which would allow the players to attack and dodge. We ended up whittling down the scope to just dodging after health problems and ongoing technical issues severely cut down the time we had to work on it.
While there were certainly hiccups, this project has given us a better understanding of how GitHub works with groups. Mostly about how annoying it can be, but at least now we know how to better avoid conflicts.
We also learned a lot about adding controller support to our games. Some things, like the UI interactivity, ended up taking some figuring out. But just adding in the button bindings and rumble actions were pretty straightforward.
Oddly, one of the biggest problems we ran into was the custom font we added didn't want to transfer through GitHub and made a habit of unbinding itself from the UI. Still not completely sure why this happened, but it's an easy fix so not a huge deal.
Overall, it may not be what we originally set out to make, but we have a game! And we definitely learned a lot along the way that will come in handy for future projects.
| Status | Prototype |
| Authors | Ilyanna Foehrweiser, JordanCarma |
| Genre | Fighting |
| Content | No generative AI was used |

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